// -------- // / bindings / // -------- bind r "+forward" bind f "+back" bind d "+moveleft" bind g "+moveright" bind mouse1 "vstr pluszoom" bind mouse2 "+moveup" bind a "+movedown" bind x "+speed" bind space "+attack" bind 1 "vstr rec" bind 2 "stoprecord" bind 4 "dropweapon;+button2;wait 5;-button2" //bind 4 "+button2; wait 10; dropweapon; say_team "^5DROPPED WEAPON"" bind 7 "say :)" bind w "say_team ^4GET QUAD" bind b "say_team ^2ok" bind e "+chat" bind mwheeldown "+button2" bind F1 "vote yes" bind F2 "vote no" bind F3 "toggle r_fastsky" bind F4 "seta r_gamma 1.0; wait 10; seta r_gamma 1.7" bind F5 "vstr vol_down" bind F6 "vstr vol_up" bind F7 "" bind F8 "" bind F9 "readyup" bind F10 "" bind F11 "" bind F12 "screenshotJPEG" bind INS "exec qlnoctis ; play "sound/world/button_zap.wav"" bind enter "messagemode" bind backspace "messagemode2" // ------- // / weapons / // ------- bind c "vstr gun1" //g bind n "vstr gun2" //mg bind y "vstr gun3" //sg bind z "vstr gun4" //gl bind MOUSE3 "vstr gun5" //rl bind h "vstr gun6" //lg bind s "vstr gun7" //rg bind t "vstr gun8" //pg // bind "vstr gun9" //bfg bind leftarrow "vstr gun11" //ng bind downarrow "vstr gun12" //pl bind rightarrow "vstr gun13" //cg // ---- // / main / // ---- seta sensitivity "2" seta cl_mouseAccel "0.05" seta cl_mouseAccelstyle "0" seta cl_mouseSensCap "0" seta cl_mouseAccelOffset "0" seta m_yaw "0.020" seta m_pitch "0.020" seta in_mouse "2" seta cg_hudfiles "ui/ncts.cfg" seta model bitterman/blue seta headmodel bitterman/blue seta cg_forceTeamModel bitterman/blue seta cg_forceEnemyModel tankjr/bright seta cg_enemyHeadcolor 0x00ff00ff seta cg_enemyUppercolor 0x00ff00ff seta cg_enemyLowercolor 0x00ff00ff seta cg_teamHeadcolor 0x0000ffff seta cg_teamUppercolor 0x0000ffff seta cg_teamLowercolor 0x0000ffff seta bot_nochat 1 seta name "^7noctis" seta clan "^7vtL^1/" //seta ui_clantagpos "0" // ------ // / visual / // ------ seta r_picmip "5" seta r_overbrightbits "0" seta r_mapoverbrightbits "1" seta r_gamma "1.7" seta r_subdivisions "80" seta r_lodbias "2" seta r_mode "17" seta r_displayrefresh "75" seta r_fastsky "1" seta r_fullbright "0" seta r_simpleMipMaps "0" seta r_lightmap "0" seta r_vertexlight "0" seta r_intensity "1.2" seta r_enablePostProcess "0" seta r_lodscale "50" seta r_dynamiclight "0" seta cg_drawgun "0" seta cg_lagometer "0" seta cg_chatBeep "1" seta cg_teamChatBeep "1" seta cg_selfOnTeamOverlay "0" seta cg_simpleitems "1" seta cg_gibs "0" seta com_blood "0" seta cg_draw3dicons "0" seta cg_bob "0" seta cg_marks "0" seta cg_impactMarkTime "0" seta cg_kickScale "0" seta cg_levelTimerDirection "0" seta cg_drawattacker "0" seta cg_drawfriend "0" seta cg_drawAmmoWarning "0" seta cg_truelightning "1" seta cg_weaponBar "1" seta cg_crosshaircolor "2" seta cg_crosshairpulse "0" seta cg_scoreplums "0" seta cg_brasstime "0" seta cg_switchonempty "1" seta cg_allowtaunt "0" seta cg_nopredictItems "1" seta cg_followpowerup "0" seta cg_drawrewards "0" seta cg_predictLocalRailShots "0" seta cg_predictItems "0" seta cg_gunX "0" seta cg_gunY "0" seta cg_gunZ "0" seta cg_drawcrosshairnames "1" seta cg_autoswitch "0" seta cg_crosshairbrightness "1" seta cg_shadows "0" seta cg_autoAction "3" seta cg_drawPregameMessages "0" seta cg_drawSpecMessages "0" seta cg_playernames "0" seta cg_compHud "1" seta cg_switchToEmpty "1" seta cg_zoomOutOnDeath "0" seta cg_lightningImpact "0" seta cg_muzzleFlash "0" seta cg_smokeRadius_GL "0" seta cg_smokeRadius_RL "0" seta cg_smokeRadius_NG "0" seta cg_bubbleTrails "0" seta cg_smoke_SG "0" seta cg_screenDamage "0" seta cg_screenDamage_Self "0" seta cg_screenDamage_Team "0" seta cg_crosshairHitStyle "0" seta cg_crosshairHitTime "50" seta cg_crosshairHitColor "7" seta cg_weaponColorStyle "1" seta cg_weaponColor "0x00ffffff" seta cg_deadBodyDarken "1" seta cg_deadBodyColor "0x222222ff" seta cg_waterWarp "0" seta cg_zoomScaling "0" seta cg_zoomToggle "0" seta cg_zoomSensitivity "0" seta cg_drawFragMessage "1" seta cg_buzzerSound "1" seta cg_allowTaunts "0" seta cg_lightningStyle "1" seta cg_railStyle "1" seta cg_rocketStyle "1" seta cg_plasmaStyle "1" seta cg_enableRespawnTimer "1" seta cg_respawnTimerX "10" seta cg_respawnTimerY "100" seta cg_drawAmmoWarning "0" seta cg_lowAmmoWarningPercentile "0.08" seta cg_lowAmmoWarningSound "1" seta cg_playTeamVO "1" seta com_allowconsole "1" seta cl_maxpackets "125" seta cl_conTimeStamps "0" seta cl_demoRecordMessage "0" seta cl_allowConsoleChat "1" seta winkey_disable "1" // ---- // / rail / // ---- seta r_railCoreWidth "3" seta r_railWidth "6" //9 seta r_railSegmentLength "16" //1 seta cg_railtrailtime "500" //600 seta color1 "7" seta color2 "7" //4 // ----- // / Sound / // ----- seta s_ambient "0" seta s_musicvolume "0" seta s_volume "0.5" seta cg_HitBeep "2" // ------- // / aliases / // ------- set stuff1 "cg_drawcrosshair 10;cg_crosshairSize 32; cg_drawGun 2; cg_HitBeep 2; cg_gunZ 0 ;+zoom" //g set stuff2 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 2; cg_HitBeep 2; cg_gunZ -2;+zoom" //mg set stuff3 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 0; cg_HitBeep 2; cg_gunZ -4;+zoom" //sg set stuff4 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 0; cg_HitBeep 2; cg_gunZ 0 ;+zoom" //gl set stuff5 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 0; cg_HitBeep 2; cg_gunZ -2;+zoom" //rl set stuff6 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 2; cg_HitBeep 1; cg_gunZ -3;+zoom" //lg //7 32, 3 68, 6 0, 2 40 // drawgun 2 gunz -2 set stuff7 "cg_drawcrosshair 1; cg_crosshairSize 52; cg_drawGun 0; cg_HitBeep 2; cg_gunZ -8;+zoom" //rg //1 52 set stuff8 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 0; cg_HitBeep 2; cg_gunZ -3;+zoom" //pg //2 40 set stuff9 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 0; cg_HitBeep 2; cg_gunZ 0 ;+zoom" //bfg set stuff11 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 0; cg_HitBeep 2; cg_gunZ 0 ;+zoom" //ng set stuff12 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 0; cg_HitBeep 2; cg_gunZ 0 ;+zoom" //pl set stuff13 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 0; cg_HitBeep 2; cg_gunZ 0 ;+zoom" //cg set weap1 "weapon 1 ; vstr fov1; vstr stuff1 ; set z_on vstr zoom1 ; set z_off vstr weap1" set weap2 "weapon 2 ; vstr fov1; vstr stuff2 ; set z_on vstr zoom2 ; set z_off vstr weap2" set weap3 "weapon 3 ; vstr fov4; vstr stuff3 ; set z_on vstr zoom3 ; set z_off vstr weap3" set weap4 "weapon 4 ; vstr fov5; vstr stuff4 ; set z_on vstr zoom4 ; set z_off vstr weap4" set weap5 "weapon 5 ; vstr fov6; vstr stuff5 ; set z_on vstr zoom5 ; set z_off vstr weap5" set weap6 "weapon 6 ; vstr fov3; vstr stuff6 ; set z_on vstr zoom6 ; set z_off vstr weap6" set weap7 "weapon 7 ; vstr fov2; vstr stuff7 ; set z_on vstr zoom7 ; set z_off vstr weap7" set weap8 "weapon 8 ; vstr fov5; vstr stuff8 ; set z_on vstr zoom8 ; set z_off vstr weap8" set weap9 "weapon 9 ; vstr fov6; vstr stuff9 ; set z_on vstr zoom9 ; set z_off vstr weap9" set weap11 "weapon 11; vstr fov6; vstr stuff11; set z_on vstr zoom11; set z_off vstr weap11" set weap12 "weapon 12; vstr fov6; vstr stuff12; set z_on vstr zoom12; set z_off vstr weap12" set weap13 "weapon 13; vstr fov6; vstr stuff13; set z_on vstr zoom13; set z_off vstr weap13" set zoom1 "weapon 1 ; vstr zfov4; vstr stuff1 ; set z_on vstr zoom1 ; set z_off vstr weap1" set zoom2 "weapon 2 ; vstr zfov4; vstr stuff2 ; set z_on vstr zoom2 ; set z_off vstr weap2;cg_drawgun 0" set zoom3 "weapon 3 ; vstr zfov3; vstr stuff3 ; set z_on vstr zoom3 ; set z_off vstr weap3;cg_drawgun 0" set zoom4 "weapon 4 ; vstr zfov2; vstr stuff4 ; set z_on vstr zoom4 ; set z_off vstr weap4" set zoom5 "weapon 5 ; vstr zfov2; vstr stuff5 ; set z_on vstr zoom5 ; set z_off vstr weap5" set zoom6 "weapon 6 ; vstr zfov4; vstr stuff6 ; set z_on vstr zoom6 ; set z_off vstr weap6" set zoom7 "weapon 7 ; vstr zfov1; vstr stuff7 ; set z_on vstr zoom7 ; set z_off vstr weap7" set zoom8 "weapon 8 ; vstr zfov2; vstr stuff8 ; set z_on vstr zoom8 ; set z_off vstr weap8" set zoom9 "weapon 9 ; vstr zfov2; vstr stuff9 ; set z_on vstr zoom9 ; set z_off vstr weap9" set zoom11 "weapon 11; vstr zfov2; vstr stuff11; set z_on vstr zoom11; set z_off vstr weap11" set zoom12 "weapon 12; vstr zfov2; vstr stuff12; set z_on vstr zoom12; set z_off vstr weap12" set zoom13 "weapon 13; vstr zfov2; vstr stuff13; set z_on vstr zoom13; set z_off vstr weap13" set bind_weap "set gun1 vstr weap1; set gun2 vstr weap2; set gun3 vstr weap3; set gun4 vstr weap4; set gun5 vstr weap5; set gun6 vstr weap6; set gun7 vstr weap7; set gun8 vstr weap8; set gun9 vstr weap9; set gun11 vstr weap11; set gun12 vstr weap12; set gun13 vstr weap13" set bind_zoom "set gun1 vstr zoom1; set gun2 vstr zoom2; set gun3 vstr zoom3; set gun4 vstr zoom4; set gun5 vstr zoom5; set gun6 vstr zoom6; set gun7 vstr zoom7; set gun8 vstr zoom8; set gun9 vstr zoom9; set gun11 vstr zoom11; set gun12 vstr zoom12; set gun13 vstr zoom13" set pluszoom "vstr z_on ; vstr bind_zoom; bind mouse1 vstr minuszoom" set minuszoom "vstr z_off; vstr bind_weap; bind mouse1 vstr pluszoom" seta fov1 "cg_zoomfov 100; cg_fov 90" //pummel,mg seta fov2 "cg_zoomfov 90 ; cg_fov 90" //rail seta fov3 "cg_zoomfov 95 ; cg_fov 90" //lg seta fov4 "cg_zoomfov 105; cg_fov 90" //sg seta fov5 "cg_zoomfov 95 ; cg_fov 90" //pg,gl seta fov6 "cg_zoomfov 105; cg_fov 90" //rl seta zfov1 "cg_zoomfov 50 ; cg_fov 90" //zf rail seta zfov2 "cg_zoomfov 70 ; cg_fov 90" //zf pg,gl,rl seta zfov3 "cg_zoomfov 80 ; cg_fov 90" //zf sg seta zfov4 "cg_zoomfov 75 ; cg_fov 90" //zf rest set vol_up "vstr vol_5" set vol_down "vstr vol_3" set vol_0 "s_volume 0.0; set vol_up vstr vol_0.5; set vol_down vstr vol_0 ; echo ^7Volume: ^0[^70.0^0]" set vol_0.5 "s_volume 0.1; set vol_up vstr vol_1; set vol_down vstr vol_0 ; echo ^7Volume: ^0[^20.1^0]" set vol_1 "s_volume 0.2; set vol_up vstr vol_2; set vol_down vstr vol_0.5; echo ^7Volume: ^0[^20.2^0]" set vol_2 "s_volume 0.3; set vol_up vstr vol_3; set vol_down vstr vol_1 ; echo ^7Volume: ^0[^20.3^0]" set vol_3 "s_volume 0.4; set vol_up vstr vol_4; set vol_down vstr vol_2 ; echo ^7Volume: ^0[^20.4^0]" set vol_4 "s_volume 0.5; set vol_up vstr vol_5; set vol_down vstr vol_3 ; echo ^7Volume: ^0[^20.5^0]" set vol_5 "s_volume 0.6; set vol_up vstr vol_6; set vol_down vstr vol_4 ; echo ^7Volume: ^0[^20.6^0]" set vol_6 "s_volume 0.7; set vol_up vstr vol_7; set vol_down vstr vol_5 ; echo ^7Volume: ^0[^20.7^0]" set vol_7 "s_volume 0.8; set vol_up vstr vol_8; set vol_down vstr vol_6 ; echo ^7Volume: ^0[^20.8^0]" set vol_8 "s_volume 0.9; set vol_up vstr vol_9; set vol_down vstr vol_7 ; echo ^7Volume: ^0[^20.9^0]" set vol_9 "s_volume 1.0; set vol_up vstr vol_10; set vol_down vstr vol_8 ; echo ^7Volume: ^0[^21.0^0]" set vol_10 "s_volume 1.2; set vol_up vstr vol_11; set vol_down vstr vol_9 ; echo ^7Volume: ^0[^21.2^0]" set vol_11 "s_volume 1.4; set vol_up vstr vol_12; set vol_down vstr vol_10 ; echo ^7Volume: ^0[^21.4^0]" set vol_12 "s_volume 1.6; set vol_up vstr vol_12; set vol_down vstr vol_11 ; echo ^7Volume: ^0[^11.6^0]" set rec "vstr r1" set r1 "record ; set rec vstr r2" set r2 "stoprecord ; set rec vstr r1" seta activeAction "vstr zoom" seta zoom "+zoom;set activeAction vstr zoom" vstr zoom vstr bind_weap echo "" echo "^7noctis ^7ql ^7config ^7loaded" echo "" // --- // / end / // ---